Books Received in November and December

From Wizards of the Coast

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Forget The Secret! Turn off Dr. Phil. Cancel tomorrow’s appointment with your life coach. And follow Shelly Mazzanoble as she gets out on a quest to prove that elf-help, not self-help, is all you need to turn your life around. With her signature humor and no-hold-barred writing style, Shelly battles the demons surrounding relationships, spirituality, family, and many more universal issues, guided by the insights she’s gained from playing Dungeons and Dragons. For anyone who has ever contemplated a twenty-sided die – and even those who have never seen one – this book will make your laugh out loud and leave you thinking about Dungeons and Dragons and gamer culture in a whole new way.

From Pyr Books

This is the rip-roaring steampunk sequel to popular “The Buntline Special”, filled with adventure, excitement, and more than a little gun-slinging action! The time is 1882. With the Gunfight at the O.K. Corral behind him, the consumptive Doc Holliday makes his way to Deadwood, Colorado, where he plans to spend the rest of his short life. But one night he gets a little too drunk and loses everything at the gaming table. He realizes that he needs to replenish his bankroll, and quick, so that he can live out his days in comfort. He considers his options and hits upon the one most likely to produce income in a hurry: he’ll use his shooting skills to turn bounty hunter. The biggest reward is for the death of the young desperado known as Billy the Kid. It’s clear from the odds the Kid has faced and beaten, that he is protected by some powerful magic. Doc enlists the aid of both magic (Geronimo) and science (Thomas Edison), and goes out after his quarry. But as he soon finds out, nothing is as easy as it looks.

Multiple-award-winning author making his YA debut
There is not one you. There are many yous. There is not one world. There are many worlds. Ours is one of billions of parallel earths.

When Everett Singh’s scientist father is kidnapped from the streets of London, he leaves young Everett a mysterious app on his computer. Suddenly, this teenager has become the owner of the most valuable object in the multiverse—the Infundibulum—the map of all the parallel earths, and there are dark forces in the Ten Known Worlds who will stop at nothing to get it. They’ve got power, authority, and the might of ten planets—some of them more technologically advanced than our Earth—at their fingertips. He’s got wits, intelligence, and a knack for Indian cooking.

To keep the Infundibulum safe, Everett must trick his way through the Heisenberg Gate his dad helped build and go on the run in a parallel Earth. But to rescue his Dad from Charlotte Villiers and the sinister Order, this Planesrunner’s going to need friends. Friends like Captain Anastasia Sixsmyth, her adopted daughter Sen, and the crew of the airship Everness.

Can they rescue Everett’s father and get the Infundibulum to safety? The game is afoot!

Wendy has the ability to see souls that have not moved on—but she does not seek them out. They seek her. They yearn for her . . . or what she can do for them. Without Wendy’s powers, the Lost, the souls that have died unnaturally young, are doomed to wander in the never forever, and Wendy knows she is the only one who can set them free by sending them into the light.
Each soul costs Wendy, delivering too many souls would be deadly, and yet she is driven to patrol, dropping everyone in her life but her best friend, Eddie—who wants to be more than friends—until she meets Piotr.

Piotr, the first Rider and guardian of the Lost, whose memory of his decades in the never, a world that the living never see, has faded away. With his old-fashioned charms, and haunted kindness, he understands Wendy in ways no one living ever could, yet Wendy is hiding that she can do more than exist in the never. Wendy is falling for a boy who she may have to send into the light.

But there are darker forces looking for the Lost. Trying to regain the youth and power that the Lost possess, the dark ones feed on the Lost and only Wendy and Piotr can save them—but at what cost?

Lightbringer is a YA urban fantasy/romance set in a world a breath away from our own. Similar in tone to Tithe and Unleashed, Lightbringer tiptoes down the line between love and horror as Wendy discovers herself and the darkest parts of the afterlife.

Sir Dennis Darby has been murdered, the Automaton has been destroyed, and Sarah Stanton has turned her back on a life of privilege and comfort to try and find her way in the unforgiving streets of New York. But Lord Eschaton, the villain behind all these events, isn’t finished with her yet. His plans to bring his apocalyptic vision of the future to the world are moving forward, but to complete his scheme he needs the clockwork heart that Sarah still holds.
But she has her own plans for the Automaton’s clockwork heart—Sarah is trying rebuild her mechanical friend, and when she is attacked by The Children of Eschaton, the man comes to her rescue may be the one to make her dreams come true. Emelio Armando is a genius inventor who had hoped to leave his troubles behind when he and his sister left Italy for a life of anonymity in the New World. Now he finds himself falling in love with the fallen society girl, but he is rapidly discovering just how powerful the forces of villainy aligned against her are, and that fulfilling her desires means opening the door to a world of danger that could destroy everything he has built.

THE SOCIETY OF STEAM takes place in a Victorian New York powered by the discovery of Fortified Steam, a substance that allows ordinary men to wield extraordinary abilities, and grant powers that can corrupt gentlemen of great moral strength. The secret behind this amazing substance is something that wicked brutes will gladly kill for, and one that Sarah must try and protect, no matter what the cost.

From Tor Books

It is eighty-three years after the last of the thinking machines were destroyed in the Battle of Corrin, after Faykan Butler took the name of Corrino and established himself as the first Emperor of a new Imperium. Great changes are brewing that will shape and twist all of humankind.

The war hero Vorian Atreides has turned his back on politics and Salusa Secundus. The descendants of Abulurd Harkonnen Griffen and Valya have sworn vengeance against Vor, blaming him for the downfall of their fortunes. Raquella Berto-Anirul has formed the Bene Gesserit School on the jungle planet Rossak as the first Reverend can i buy gabapentin over the counter Mother. The descendants of Aurelius Venport and Norma Cenva have built Venport Holdings, using mutated, spice-saturated Navigators who fly precursors of Heighliners. Gilbertus Albans, the ward of the hated Erasmus, is teaching humans to become Mentats…and hiding an unbelievable secret.

The Butlerian movement, rabidly opposed to all forms of “dangerous technology,” is led by Manford Torondo and his devoted Swordmaster, Anari Idaho. And it is this group, so many decades after the defeat of the thinking machines, which begins to sweep across the known universe in mobs, millions strong, destroying everything in its path.

Every one of these characters, and all of these groups, will become enmeshed in the contest between Reason and Faith. All of them will be forced to choose sides in the inevitable crusade that could destroy humankind forever.

Jake Sullivan has cheated death: he’s discarded his doomed biological body and copied his consciousness into an android form. The new Jake soon finds love, something that eluded him when he was encased in flesh: he falls for the android version of Karen, a woman rediscovering all the joys of life now that she too is no longer constrained by a worn-out body. Karen’s son sues her, claiming that by uploading into an immortal body, she has done him out of his inheritance. Even worse, the original version of Jake, consigned to die on the far side of the moon, has taken hostages there, demanding the return of his rights of personhood. In the courtroom and on the lunar surface, the future of uploaded humanity hangs in the balance.

Mindscan is vintage Sawyer–a feast for the mind and the heart.

You open your eyes for what you know is not the first time and you remember nothing. You find out that a catastrophic event known as the Kollaps has destroyed life as we know it. Someone claiming to be your friend tells you that you’re needed. Something crucial has been stolen – but under no circumstances can you know what or why. You’ve got to get it back or something bad is going to happen. And you’ve got to get it back fast, so they can freeze you again before your own time runs out.

Paralyzed from the waist down, you’re being carried around on the backs of two men who don’t seem anything like you at all. Who inject you regularly and tell you it’s for your own good . . . to stop the disease, or else they must cut directly into your spine.

Welcome to the life of Josef Horkai. . . .

Critically acclaimed and O.Henry prize-winning author Brian Evenson turns his literary eye to a postapocalyptic earth in this dazzling SF novel. PUBLISHED APRIL 2012

The Hallows. Ancient artifacts imbued with a primal and deadly power. But are they protectors of this world, or the keys to its destruction?

A gruesome murder in London reveals a sinister plot to uncover a two-thousand-year-old secret.

For decades, the Keepers guarded these Hallows, keeping them safe and hidden and apart from each other. But now the Keepers are being brutally murdered, their prizes stolen, the ancient objects bathed in their blood.

Now, only a few remain.

With her dying breath, one of the Keepers convinces Sarah Miller, a practical stranger, to deliver her Hallow—a broken sword with devastating powers—to her American nephew, Owen.

The duo quickly become suspects in a series of murders as they are chased by both the police and the sadistic Dark Man and his nubile mistress.

As Sarah and Owen search for the surviving Keepers, they unravel the deadly secret the Keepers were charged to protect. The mystery leads Sarah and Owen on a cat-and-mouse chase through England and Wales, and history itself, as they discover that the sword may be the only thing standing between the world… nd a horror beyond imagining.

The Thirteen Hallows is the beginning of a spellbinding new saga, a thrilling tale of ancient magic and modern times by a New York Times bestselling author and an award-winning playwright.

Fresh from the success of The Way of Kings, Brandon Sanderson, best known for completing Robert Jordan’s Wheel of Time®, takes a break to return to the world of the bestselling Mistborn series.

Three hundred years after the events of the Mistborn trilogy, Scadrial is now on the verge of modernity, with railroads to supplement the canals, electric lighting in the streets and the homes of the wealthy, and the first steel-framed skyscrapers racing for the clouds.

Kelsier, Vin, Elend, Sazed, Spook, and the rest are now part of history—or religion. Yet even as science and technology are reaching new heights, the old magics of Allomancy and Feruchemy continue to play a role in this reborn world. Out in the frontier lands known as the Roughs, they are crucial tools for the brave men and women attempting to establish order and justice.

One such is Waxillium Ladrian, a rare Twinborn, who can Push on metals with his Allomancy and use Feruchemy to become lighter or heavier at will. After twenty years in the Roughs, Wax has been forced by family tragedy to return to the metropolis of Elendel. Now he must reluctantly put away his guns and assume the duties and dignity incumbent upon the head of a noble house. Or so he thinks, until he learns the hard way that the mansions and elegant tree-lined streets of the city can be even more dangerous than the dusty plains of the Roughs.

In Farlander, the first book of the Heart of the World series, readers met Ash, an aging master assassin of the famed order of Roshun, and his apprentice Nico, a boy who always managed to be in the wrong place at the right time. Ash and Nico, one with failing health and the other with little training, were sent on a suicidal mission to fulfill a contract against the favored son of the Holy Matriarch, the ruler of Mann. The assassination of the Matriarch’s son maintained the honor and reputation of the Roshun, but further destabilized a nation already beset by strife. For Ash, fulfilling the contract came at an enormous personal cost.

Now in Stands a Shadow, driven by grief and anger, Ash embarks on a journey that takes him through the Free Ports and towards the embattled city of Bar-Khos. He arrives at the city as the Holy Matriarch of Mann orders her forces to breach the walls of Bar-Khos and bring it under her control. Renouncing the ways of the Roshun, Ash disguises himself among the Mannian soldiers, determined to go to any lengths to have his revenge against the Matriarch. . . .

The Heart of the World series is an epic adventure that, through the lens of its vibrant and unique world and engaging characters, asks intriguing questions and illuminates the humanity at the core of both hero and villain. Stands a Shadow is the second book in the series.

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